Vertex Rim is a creative venture run by me, John LeBoeuf-Little. I'm a software developer and part-time game designer in Boulder, Colorado who's been coding for years and making tabletop games on the side. I wanted to expand into digital game development, and started Vertex Rim to do that.
I've been deep in the TTRPG world for a while, co-writing games like Scum and Villainy and Band of Blades, as part of Off Guard Games. I'm currently working on a tabletop project called Piece of Work under this new label. But I wanted to explore the interactive side of storytelling, which led me to video game development.
In 2025, I formed Vertex Rim LLC to focus on creating small, polished games with strong concepts. I'm going the "start small, learn the full pipeline" route rather than trying to build the next massive hit right out of the gate.
I'm planning to build a small catalog of games over the next few years, focusing on cyberpunk themes and systems-focused design—games where interesting mechanics create emergent stories. Each project is a chance to level up different skills while (hopefully) building an audience for the work.
You can follow along as I figure this out, one broken spaceship at a time.